﻿using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 多点移动
/// </summary>
public class MultiMoveActon : IMoveAction
{
    public MultiMoveActon(OwnerObj ownerObj) : base(ownerObj)
    {

    }

    public override bool IsCanInterrupt(IAction nextAction)
    {
        throw new System.NotImplementedException();
    }

    public override void SetPath(List<Vector3> path)
    {
        throw new System.NotImplementedException();
    }

    public override void Unload()
    {
        throw new System.NotImplementedException();
    }

    public override void Update(float deltaTime)
    {
        throw new System.NotImplementedException();
    }
}
